Droid Tycoon Guide Unofficial
← All guides

Progression Path

All 23 Rebirth levels in Star Wars: Droid Tycoon, on all four requirement paths — credit costs, required droids at every variant, and where players stall.

Updated June 13, 2026


The Rebirth ladders

Pick your path — requirements cycle 1→2→3→4 with each Super Rebirth. Same credit costs on every path, different droids. Your choice is remembered next time you visit.

Lvl Credits Required droids Slot
1 10,000 CB (Default) Pit (Default) DRK-1 Probe (Default) Worker
2 150,000 BDX Explorer (Default) 2BB (Default) Bal-Core (Default) Astromech
3 975,000 A-LT (Default) BU-4D (Default) R9 (Gold) Battle
4 2.95M ARG (Gold) B1 Security (Gold) Groundmech (Default) Worker
5 5.35M BU-4D (Gold) HOV-R (Gold) R9 (Diamond) Astromech
6 9.85M Groundmech (Gold) ARG (Diamond) A-LT (Diamond) Battle
7 14.5M BB (Gold) B1 Security (Diamond) BU-4D (Diamond) Worker
8 36M Util-Tec (Gold) LO (Gold) HOV-R (Diamond) Astromech
9 89M Groundmech (Rainbow) R6 (Gold) TRAK-R (Gold) Battle
10 220M LO (Rainbow) Haul-R (Rainbow) Strike-Orb (Gold) Worker
11 550M AMP Walker (Rainbow) B1 Heavy (Rainbow) BB9 (Default) Astromech
12 1.36B Proto-Roller (Gold) Mecha-Droid (Default) Mono-WLKR (Default) Worker
13 3.40B R7 (Default) Cyclo-Grav (Default) B2-RP (Default) Astromech
14 8.45B Opti-STRK (Default) Mono-WLKR (Gold) Mecha-Droid (Gold) Worker
15 21B B2-RP (Gold) BB9 (Gold) R7 (Gold) Astromech
16 52B Opti-STRK (Gold) Mono-WLKR (Diamond) Proto-Roller (Diamond) Worker
17 130B B2-RP (Diamond) Cyclo-Grav (Diamond) Mecha-Droid (Diamond)
18 325B BB9 (Diamond) R7 (Diamond) Mono-WLKR (Rainbow)
19 810B B2-RP (Rainbow) Cyclo-Grav (Rainbow) Proto-Roller (Rainbow)
20 2T R7 (Rainbow) Opti-STRK (Rainbow) Mecha-Droid (Rainbow)
21 3.00T BB (Beskar) ORB-Walker (Beskar) Groundmech (Beskar)
22 4.50T AMP Walker (Beskar) B1 Heavy (Beskar) Proto-Roller (Beskar)
23 6.00T Opti-STRK (Beskar) Mono-WLKR (Beskar) R7 (Beskar)

How Rebirth works

Rebirth is the prestige system. Each level requires two things:

  1. A set amount of credits
  2. Specific droids active in your base — at a specific rarity and variant

The required droids don’t need to be working; parking them in the rest area counts. Each rebirth grants a permanent boost to credit income and unlocks additional base areas and purchasable droid slots — so rebirths compound: more slots → more droids working → faster route to the next rebirth. The base icons in-game show exactly which rebirth level unlocks each slot, so you can scout your next unlock before committing.

The four requirement paths

The ladders above are the complete reference — all four paths, all 23 levels, with the exact droid and variant each gate asks for. Switch paths with the tabs; the site remembers your choice for next visit.

Since the Super Rebirth update, requirements cycle through four paths, one per Super Rebirth in order — 1 → 2 → 3 → 4, then back to 1. The credit cost at each level is identical on every path; only the gating droids change. Rebirth 23 always costs 6T — whether it wants a Beskar R7 (Path 1) or a Beskar B2-RP (Paths 2–4) depends only on how many Super Rebirths you’ve done.

  • Path 1 — your first run, the original ladder every other guide documents.
  • Path 2 (after your 1st Super Rebirth) puts Path 1’s shelf-sitters to work: Mouse, Gonk, ID10, NAV-EX, VECT-Arm, R4 and the other half of the Rare roster become gates.
  • Paths 3 and 4 (after your 2nd and 3rd) lean even harder on the early Rares — R3, R5, R8, B1 Battle — before converging on the same Legendary-Beskar endgame.

They share an endgame. Every path’s levels 21–23 are Beskar gates, and levels 22–23 are identical across Paths 2, 3, and 4 (Beskar Strike-Orb / SEN-TRI / Proto-Roller, then Beskar BB9 / Cyclo-Grav / B2-RP). Path 1 is the only one that finishes on Beskar Opti-STRK / Mono-WLKR / R7.

You can’t pre-farm a path. Your droids reset when you Super Rebirth, so knowing the next path’s gates doesn’t let you stockpile — it tells you which Sandcrawler spawns to keep on the climb back up instead of selling.

Slot unlocks (the right-hand column on the Path 1 tab) follow a pattern: Worker → Astromech → Battle cycling through level 9, then Worker/Astromech alternating through 16. Battle slots stop at rebirth 9, and no new slots come after 16 — from 17 on, rebirths are pure income multiplier. Whether that slot pattern repeats on Paths 2–4 isn’t confirmed, so the tabs show slots on Path 1 only.

One rule that changes your planning: a higher variant always satisfies a lower-variant requirement. If a gate asks for a Gold and you own the Beskar, you’re covered. For droids that repeat across many levels — the Legendaries through the high teens especially (R7, Mono-WLKR, B2-RP, Mecha-Droid) — getting one Beskar variant means never worrying about that droid again.

Sourcing: Path 1 is hand-kept from the official island page. All four paths match the community tracker’s rebirth sheet (maintained by Cait & Omega), which agreed with our independently built Path 1 and Path 2 at every one of the 23 levels — high confidence for the newly published Paths 3 and 4. Requirements from Rebirth 11 onward were rebalanced in the May 12, 2026 update.

Reading the ladder

Using Path 1 as the template (the others share its shape, one rarity-band lower early on):

  • Levels 1–4 are momentum. Modest credit costs, mostly Default and Gold variants of droids you’ll collect naturally. Take them as fast as you qualify.
  • Levels 5–8 introduce Diamond gates. This is where Upgrade Chips start to matter — you can’t wait on Sandcrawler luck for every Diamond requirement. See Strategies for how to farm chips efficiently.
  • Level 9 is the first wall. Groundmech at Rainbow is the first Rainbow requirement, and Epic-tier Rainbow upgrades aren’t cheap. Plan for it from level 7 onward.
  • Levels 12+ are the Legendary game. From here the ladder runs through the Legendary droid roster (Mecha-Droid, Mono-WLKR, R7, B2-RP, Cyclo-Grav, Opti-STRK, BB9) at escalating variants — and Legendary upgrade costs are brutal (4,000 chips for a single Rainbow tier). Levels 19–20 ask for Rainbow Legendaries across the board.
  • Levels 21–23 are the Beskar game. Every requirement is a Beskar-variant droid, with credit costs of 3T / 4.5T / 6T. (Beskar comes from upgrades, Sandcrawler spawns, or — confirmed June 10 — buying straight off the trade row; see Strategies.)

When to rebirth

Unlike some tycoons, there’s no “should I wait?” math here — rebirth as soon as you meet the requirements. The income boost and extra base areas always beat staying put. The real strategic question is which droid upgrades to chase next, since those are what gate the later levels.

Super Rebirth: the layer above the ladder

As of the June 9 update, the ladder isn’t the end. Super Rebirth unlocks at Rebirth 12 (plus a Rainbow Legendary droid) and resets everything — droids, rebirth rank, chips, blueprints, pickaxe level — in exchange for a permanent credit bonus and Nova Crystals, spent at the new Nova Shop on permanent upgrades and Iconic Droids (the event Mythics, now permanently obtainable). Each Super Rebirth also advances you to the next requirement path above.

You keep your Droidex, Droidsmith level, cosmetics, and Flawless unlocks, so nothing account-wide is lost. The full breakdown — what resets, Nova Crystal payouts, the Nova Shop tabs, and when to pop it — is in the Super Rebirth guide.