Rarities & Versions
How droid rarity and version tiers work in Star Wars: Droid Tycoon — Base to Rainbow multipliers, upgrade chip costs, and what's worth chasing.
Updated June 5, 2026
Two ladders, not one
Every droid sits on two ladders at once, and confusing them is the most common new-player mistake:
- Rarity — which droid it is: Common, Rare, Epic, Legendary, or Mythic. Rarity is fixed; it sets the droid’s base credits-per-second.
- Version — how upgraded it is: Base → Gold → Diamond → Rainbow → Beskar. Versions are something you change, with Upgrade Chips or lucky Sandcrawler pulls.
Each confirmed version step doubles CPS:
| Version | Multiplier |
|---|---|
| Base | 1x |
| Gold | 2x |
| Diamond | 4x |
| Rainbow | 8x |
| Beskar | ~30x (preliminary — a measured Beskar R7 earns ~4x its Rainbow) |
So a Rainbow Common is still a Common — but it earns 8x what it did at Base, and some Rainbow versions of low droids out-earn Base versions of higher-rarity ones. Beskar is the newly added top tier — it gets its own guide: Beskar Droids.
What each rarity looks like
- Common — your starting collection: Mouse, Pit, Gonk, CB, R3, R5, B1 Battle, and friends. Individually weak (2–6 CPS at Base), but several are Rebirth requirements, so keep them.
- Rare — the early-mid workhorses: BDX Explorer, ARG, BU-4D, R9, B1 Security, HOV-R (15–66 CPS at Base). Rebirths 2–8 lean heavily on Gold/Diamond Rares.
- Epic — where income gets real: Groundmech, LO, BB, R2, AMP Walker, B1 Heavy, Proto-Roller (120–970+ CPS at Base). A Rainbow Proto-Roller clears 7.7k CPS.
- Legendary — the late game: Mecha-Droid, Mono-WLKR, BB9, R7, B2-RP, Cyclo-Grav, Opti-STRK (900–1.5k CPS at Base, up to 12k at Rainbow). Rebirths 12–20 run through this roster.
- Mythic — the showcase tier: BB-8, Mister Bones, and IG-11. Mythics break the rules: instead of fixed CPS they boost your total income by a percentage (currently +5% each), which scales with everything you build. They’re Base-only (no version upgrades), and all three are event-exclusive — each was only obtainable during its own Mythic event (BB-8: hand in 10 BB units; Mister Bones: by the destroyed AT-AT). Miss the event, wait for the rerun.
Upgrade Chip costs
Chips are the version-upgrade currency, and costs scale hard with rarity:
| Rarity | → Gold | → Diamond | → Rainbow | → Beskar |
|---|---|---|---|---|
| Common | 5 | 10 | 15 | TBC |
| Rare | 30 | 50 | 75 | TBC |
| Epic | 120 | 180 | 240 | TBC |
| Legendary | 400 | 1,200 | 4,000 | 12,000 |
The Legendary tail is brutal: 4,000 chips for Rainbow, then 12,000 for Beskar. Where chips come from matters just as much — they’re earned by selling Gold-and-above droids (no longer from missions); the fastest farming loop is in Strategies. The free daily Pit Droid roll in the Cantina is a percentage chance at a free version tier — odds scale with rarity and tier — which is why you always spend it on your rarest droid (details in Strategies).
Which tiers to actually chase
- Early: don’t chase — collect everything, upgrade Commons/Rares only when a rebirth requires it (chips are cheap there anyway).
- Mid: Epic versions for income, plus whatever the next two rebirth levels demand.
- Late: the Legendary roster, one Rainbow at a time — then the Beskar tier and event-window Mythics, because spawn timers and event odds beat normal-day grinding by a wide margin.