Droid Tycoon Guide Unofficial
← All guides

Rarities & Variants

How droid rarity and variant tiers work in Star Wars: Droid Tycoon — Default to Rainbow multipliers, upgrade chip costs, and what's worth chasing.

Updated June 10, 2026


Two ladders, not one

Every droid sits on two ladders at once, and confusing them is the most common new-player mistake:

  • Raritywhich droid it is: Common, Rare, Epic, Legendary, or Mythic. Rarity is fixed; it sets the droid’s base credits per second (CPS) — the passive income it earns while working.
  • Varianthow upgraded it is: Default → Gold → Diamond → Rainbow → Beskar (some community guides call the Default variant “Base” or “normal”). Variants are something you change, with Upgrade Chips or lucky Sandcrawler pulls.

Default → Gold → Diamond → Rainbow each doubles CPS. Beskar, the top tier, scales differently depending on rarity:

VariantCommon/RareEpicLegendary
Default1x1x1x
Gold2x2x2x
Diamond4x4x4x
Rainbow8x8x8x
Beskar12x34x24x

So a Rainbow Common is still a Common — but it earns 8x what it did at Default, and some high variants of low droids out-earn Default variants of higher-rarity ones. Note the Epic Beskar anomaly: Epics get the biggest Beskar jump (4.25x over Rainbow), which makes Epic Beskars some of the best value-per-chip in the game. Beskar is the top variant — added in a recent update and the current endgame chase; per-droid Beskar numbers are in the Droid Glossary.

What each rarity looks like

  • Common — your starting collection: Mouse, Pit, Gonk, CB, R3, R5, B1 Battle, and friends. Individually weak (2–6 CPS at Default), but several are Rebirth requirements — on both requirement paths — so keep them.
  • Rare — the early-mid workhorses: BDX Explorer, ARG, BU-4D, R9, B1 Security, HOV-R (15–66 CPS at Default). Rebirths 2–8 lean heavily on Gold/Diamond Rares.
  • Epic — where income gets real: Groundmech, LO, BB, R2, AMP Walker, B1 Heavy, Proto-Roller (120–970+ CPS at Default). A Rainbow Proto-Roller clears 7.7k CPS.
  • Legendary — the late game: Mecha-Droid, Mono-WLKR, BB9, R7, B2-RP, Cyclo-Grav, Opti-STRK (900–1.5k CPS at Default, up to 12k at Rainbow). Rebirths 12–20 run through this roster. A new Legendary, CB-23, is listed in the Nova Shop but not released yet.
  • Mythic — the showcase tier: BB-8, Mister Bones, and IG-11 Marshal. Mythics break the rules: instead of fixed CPS they boost your total income by a percentage (+5% each so far), which scales with everything you build. They’re Default-only (no variant upgrades). Each debuted in its own event, but since the June 9 update they’re also purchasable as Iconic Droids (30 Nova Crystals at the Nova Shop, via Super Rebirth) — BB-8 now, the others “at a later date.” Miss an event, and there’s finally a permanent path back. (The unreleased CB-23, first seen in the Iconic vendor, turned out to be a Legendary — not a fourth Mythic.)

Upgrade Chip costs

Chips are the variant-upgrade currency, and costs scale hard with rarity:

Rarity→ Gold→ Diamond→ Rainbow→ Beskar
Common5101580
Rare305075250
Epic1201802405,000
Legendary4001,2004,00012,000

The tail is brutal: an Epic’s Beskar tier costs 5,000 chips (20x its Rainbow tier!) and a Legendary’s costs 12,000. Where chips come from matters just as much — they’re earned by selling Gold-and-above droids (no longer from missions); the per-sale chip values are in the Droidex, and the fastest farming loop is in Strategies. The free daily Pit Droid roll in the Cantina is a percentage chance at a free variant tier — odds scale with rarity and tier — which is why you always spend it on your rarest droid (details in Strategies).

Which tiers to actually chase

  • Early: don’t chase — collect everything, upgrade Commons/Rares only when a rebirth requires it (chips are cheap there anyway).
  • Mid: Epic variants for income, plus whatever the next two rebirth levels demand.
  • Late: the Legendary roster, one Rainbow at a time — then the Beskar tier (see the Droidex for the numbers) and event-window Mythics, because spawn timers and event odds beat normal-day grinding by a wide margin.