Getting Started
A beginner's guide to Star Wars: Droid Tycoon — your first session step by step, how credits and droids work, the five mistakes every new player makes, and the fastest route to Rebirth 1.
Updated June 10, 2026
The core loop
Everything in Droid Tycoon revolves around one number: credits per second (CPS). Every droid in your base generates credits passively, and everything you do — collecting droids, upgrading them, rebirthing — exists to push that number up.
The loop:
- Collect droids. New droids spawn at the Jawa Sandcrawler — check it regularly.
- Put them to work. A working droid earns its CPS. Placing a droid in its specialist area (Worker, Astromech, or Battle) earns a 10% credit boost — never leave that on the table.
- Upgrade your best droids with Upgrade Chips to multiply their output.
- Rebirth when you hit the requirements — a permanent boost to credit income plus new base areas to fill with droids.
Your first session, in order
You can wander and have fun — but if you want momentum, this is the order that builds it:
- Hit the Scrap Station. It pays credits directly and outearns your starter droids by a wide margin — it’s the best income in the game until your factory matures, and it levels up over time for bigger payouts. This is your between-everything filler activity.
- Check the Sandcrawler. Grab whatever’s spawned. Notice the two countdown timers on top: next guaranteed Rainbow spawn (every 5 minutes) and next guaranteed Beskar spawn (every 20 minutes, one per player in the lobby). Time your loops around them.
- Sort your droids into matching areas. Every droid is a Worker, Astromech, or Battle type — its specialist area pays 10% extra. Each droid’s type is on its Glossary page if the icons aren’t obvious.
- Start a mission. Mission pad 1 is free and it’s a timer, not a task — start it, go play, collect when it’s done. Its roll: 50% credits, 40% a Default droid, 10% Gold. Unlock pad 2 at 15k credits when you can (all five pads and their odds).
- Swing through the Cantina. The Pit Droid on the left side of the bar gives one free roll per 24 hours at upgrading your equipped companion’s variant — equip your rarest droid first, always. Check the request board while you’re in there: patrons pay well for specific droids.
- Whack anything that’s building. Hitting a mid-build droid with your pickaxe shaves seconds off the timer per hit. Never stand around waiting.
- Push to Rebirth 1 (next section). Most players get there in their first session.
Stormtroopers around the map drop credits when defeated, and quests pay too — but the seven steps above are the engine.
Droid basics: the two ladders
Every droid sits on two ladders at once, and confusing them is the most common conceptual mistake:
- Rarity — which droid it is: Common, Rare, Epic, Legendary, or Mythic. Fixed forever. Rarity sets base CPS; an Epic earns roughly 10–50x what a Common does.
- Variant — how upgraded it is: Default → Gold → Diamond → Rainbow → Beskar. This is what you change, with Upgrade Chips or lucky Sandcrawler pulls. Each variant doubles CPS (Beskar scales even harder).
So a Rainbow Common is still a Common — but it earns 8x its Default self. Full multipliers and chip costs are in Rarities & Variants.
One more thing arriving early: droids sometimes come as blueprints (from missions and dailies). Craft them at a build station before selling — a crafted droid always sells for more than its raw blueprint.
Your first goal: Rebirth 1
Rebirth 1 needs 10,000 credits plus three Common droids active in your base: CB (Default), Pit (Default), and DRK-1 Probe (Default). The droids only need to be present — they can sit in the rest area.
Do it as soon as you qualify: every rebirth permanently boosts your credit income and opens new areas of your base, and the first few levels are cheap (see the Progression guide for the full ladder). There’s no reason to wait — rebirth the moment you meet the requirements, at every level.
The five mistakes every new player makes
- Droids in the wrong areas. Drop into any lobby and you’ll see it — droids scattered across mismatched sections, quietly losing 10% of their income. Re-sort after every rebirth, when your layout resets.
- Selling droids that gate rebirths. Your “useless” Commons are rebirth requirements — and since the June 9 update, even shelf-sitters like Mouse and Gonk gate levels on later requirement paths. Check the rebirth tables before selling anything, and read two levels ahead so you know what to keep.
- Wasting the free daily roll. The Pit Droid roll upgrades whatever companion you have equipped. A free variant tier on a Legendary is worth thousands of chips; on a starter Common it’s worth five. Same roll — equip your most valuable upgrade candidate first, then switch back.
- Selling blueprints raw. Craft first, then sell. The markup is always positive; the only exception is when you genuinely can’t spare the build time.
- Leaving the mission pads idle. Missions are free money on a timer. Endgame players keep pad 5 running permanently (it’s the only Beskar source) — build the habit on pad 1 from minute one.
What’s next
Once Rebirth 1 is done, the game opens up:
- Progression Path — the full rebirth ladder, where players stall, and how to shop for requirements ahead of time
- Strategies & Tips — chip farming, the Sandcrawler timers, lobby tricks (including grabbing free Rainbow droids high-level players drop)
- Droid Glossary — every droid’s costs, earnings, and which rebirth levels need it
And know where the road leads: at Rebirth 12 you unlock Super Rebirth — a second prestige layer that resets your whole factory for a permanent credit bonus and Nova Crystals, the currency behind permanent upgrades and the Mythic-tier Iconic Droids. Nothing to act on in your first sessions, but it’s the answer to “what’s the point of all these rebirths?”